Manual

Topics:

General

Introduction
Getting started
Manager license
Credits
News feeds (RSS)
Press releases
Facebook feature
Inactivity
Common Abbreviations

Team

Players
Positions
Play skill caps
Player rating
Player traits
Physical condition
Team chemistry
Experience
Morale
Depth Chart
Training
Staff
Coaches
Facilities
Teamwork
Injury report
Draft
Scout report
Roster limitations
Transfer Market

Game

League
Season Rollover
Game situations
-Pass play
-Rush play
-Touchdown
-Point after Touchdown (PAT)
-Two point conversion (TPC)
-Field Goal
-Punt
-Kickoff
-Safety
-Tackles
-Sacks
-Interceptions
-Fumbles
Formations
Gamecenter
Game settings
Playbook
Challenges
Champ of Champs Cup
Friendly Cup
Scrimmages
Venue of a match
Homefield Advantage
Hall of Fame
Coaches Karma

Finances

Player salaries
Salary Cap

Glossary

Glossary

Player traits

Where can I see the traits?
In your player details and in the scout report.

How do they work?
Some traits are applicable to several positions, some traits only one. There can be up to 5 traits per player, which sum up in their values. A trait can have positive and/or negative effects. A trait can affect one or more skills of a player.

How often do traits occur?
On drafted players: 1 out of 7 for trait #1, 1 out of 25 for trait #2, 1 out of 200 for trait #3

What happens if I change the position of a player?
The traits stay as assigned initially.

Are traits active in each game?
Yes.

Is there a list of possible traits?
List of all active traits and the affected positions

Are there traits for each position?
Yes

Which skills can be affected by traits?
Speed, Strength, Footwork, Agility, Punting, Kicking, Passing, Blocking, Tackling, Carrying, Morale, Catching, Vision, Positioning.

How much do they affect the skill?
See the description of the traits in the link above. Usually a trait will affect the skills by 5% +-, but of course it could be higher if two or more traits sum up.

What is the maximum number of traits per player at the moment?
3! The other 2 spots mentioned earlier are reserved for future use.